Exploring the Design of Interactive Digital Experiences
apps.7830.9007199266244745.475666b3-0a2d-4ce8-ba55-c31de9934c06.jpg

'HUNGRY SHARK EVOLUTION'

'HUNGRY SHARK EVOLUTION'

Company: Future Games Of London (owned by Ubisoft)
Role: Gameplay Programmer

 

DESCRIPTION

Hungry Shark Evolution is a game played on mobile platforms such as Android/iOS phones and tablets. Use makes use of the Freemium game model which allows users to download the base game free-of-charge but charges real ‘premium‘ currency for additional features and content. The game is the fifth instalment of the Hungry Shark series, which was released on the 18th of October, 2012 and created by Future Games of London (FGOL). It introduces new sharks and creatures to the Hungry Shark series as well as missions, objects and other content.

The game is an exciting aquatic adventure which features a diverse range of aquatic creatures, different currencies and a wide range of treasures to be found. As you progress through the game, you will unlock new sharks, fight bosses, and encounter some weird and wonderful creatures.

All game sessions begin with the chosen shark falling from an unknown location in the sky, into the water. The general aim of the game is to survive for as long as possible, whilst earning as many points as you can. This is accomplished by locating, battling and consuming the extremely vast array of creatures throughout the map. Essentially, you have to continually eat things to survive, and thus, keep playing.

Apart from surviving for as long as possible and earning the highest score, there are several side objectives. Every shark has its own set of missions or specific objectives that can be completed when their ‘shells’ are discovered. There are also sunken objects, which can be various items that are hidden all over the game area.

 

BRIEF

SPECIFICATION

  • Objective: Create various gameplay features in the game (weapons, bonuses, mechanics, AI).

  • Core Gameplay: Earn as many points as possible by continually eating things.. anything.. everything.

  • Environment: Various ocean-based environments. Tropical, Antarctic.

  • Endgame/Reward: Earn as many points as you can to rise up the leaderboard, unlock sharks along the way.

  • Target Audience: Anyone.

  • Play Time: Dependent on skill-level. Average around 5-10 minutes.

  • Monetisation: Fremium game with cosmetic and gameplay related items. Some can be unlocked through ‘grinding’ but some require real currency.

TECHNICAL

  • Digital Medium: Mobile devices